A ranged unit that deals
death from afar but
struggles with close encounters.

Archers are the only type of ranged unit class you can have. They are extremely weak in melee and excel when shooting in greater numbers from elevated positions or into the back or side of enemies. They can be helpful against shielded enemies killing them if they are engaged with your melee units. They are however very vulnerable to melee attacks and other ranged attacks of any kind.
They choose their targets automatically.

If you invest enough coins in them, they can be upgraded to the levels 2 (12 coins) and 3 (20 coins) which greatly affects the archers range, fire-rate and accuracy. It is important to note that archers are more accurate against groups of enemies as opposed to individual units, and are best used to weaken enemy waves instead of completely stopping them.


  • Shooting from elevated positions or into the backs or sides of enemies.
  • Unleashing a rain of arrowfire.
  • Can weaken or destroy hordes of unshielded enemies before they even land on the island reducing the casualties of your melee units.


  • Extremely vulnerable in melee.
  • Enemy Archers.
  • Norman throwing axes.
  • Level 1 archers are very weak and will need to be upgraded to level 2 as soon as possible to be an effective unit.

Level 1 Class Icon


Level 2 Class Icon

Level 3 Class Icon

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